![]() And if by chance it's not enough, Spirit Vessel will pop it for you free of charge and cooldown every 90 seconds (which is almost impossible to need even that fast). Not to mention you regain 21% of your maximum health every 13seconds. Spirit Walk: With Spirit vessel gives you the lowest cooldown ultimate defense spell in the game, Even beating Monk Serenity spell. 1 cast with 30 monsters surrounding you just outdamaged 2-3 mana bars of Dire Bat spam. The rate this spreads through 30-40 monsters is insane. This spell combined with Jungle Fortitude and Bad Medicine basically gave you 50% immunity to all damage to everything you can see and even off the screen. ![]() Dire bats was just sooooooo ridiculously good.I thought. Locust swarm: I had to do a lot of experimenting to get to this point. I expect serious nerfs to spiders just for these two things. And with tanking this basically increasesġ0-300 life gained on hit - The amount of healing you do with just 10 health on hit through 24 spiders is almost ridiculous. Not even single target does it compare, At low weapon levels it is strong but if you aren't using spiders (every rune is useful for difference situations) you aren't taking advantage of your ability to multiply low percentage proc chances to obscene levels.Ģ.6% chance to freeze/stun/blind/fear/etc via 6 casks of 4 spiders just became ~50%Ĭhance to control 1 or 10 or 20 monsters to death. (Note: This build is not for inferno.)Ī lot of people have been saying poison dart with splinters is more damage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |